Eberly D.H.
3D game engine design. A practical approach to real-time computer graphics, 2000 г.
3D game engine design. A practical approach to real-time computer graphics, 2000 г.
| Доступность и MD5 хэш | Формат | Размер |
|---|---|---|
| 58a751d2891816adbafc819d8b7b4a91 | djvu | 4.47 мб |
